U
/u/CaptainLookylou
One of the first FPS was doom. You could pick up all the weapons at the same time. 1 for melee. 2 for a pistol, 3 for shotgun, 4 for MG, and 5+ for heavy weapons like the rocket Launcher. We see this as a standard even today.
But then came Halo: combat evolved. The first time I realized you could only hold 2 weapons at a time I was stunned. Just 2? That's so lame? Why? I have to choose which to keep, and that choice matters. It also makes sense from a realistic view not to carry 8 weapons somehow. I later came to appreciate it, and even today most games have just 2, a primary and a sidearm to choose from.
Any other games that started a precedent that became the norm rather than the exception?
submitted by /u/CaptainLookylou
[link] [comments]
Continue reading...
But then came Halo: combat evolved. The first time I realized you could only hold 2 weapons at a time I was stunned. Just 2? That's so lame? Why? I have to choose which to keep, and that choice matters. It also makes sense from a realistic view not to carry 8 weapons somehow. I later came to appreciate it, and even today most games have just 2, a primary and a sidearm to choose from.
Any other games that started a precedent that became the norm rather than the exception?
submitted by /u/CaptainLookylou
[link] [comments]
Continue reading...